
I won't even be stopping to level up after a point.
-11.png)
I won't be doing any heavy analysis of the plot, or even stopping to observe the dialog (the game has plenty). The game combines an offbeat plot, irreverent sense of humor, and unique gameplay elements to make the mana-less Mana game.Īnd because of the offbeat plot, irreverent sense of humor, and unique gameplay elements, I've decided to dash it all to ribbons. Hah!įor me, it was a fresh innovation and a welcome change to a patterned series of games. There's no connection to gods sending god-beasts to punish people who punish trees who created the gods.Īs a matter of fact, there's no Mana at all. That is, there's no world-tree-hugging harem of heroes carrying on about how we need a special sword to use as a trowel to prune the tree and either save or destroy everything by the pruning. The plot is far removed from anything else in the series.


It's game-engine-wise everything you could ask for in an action/RPG if you have any like of the Mana games, whose engines, by my estimate, have never been quite the same way twice. Squaresoft made Secret of Evermore back when I was a lad as the second game in the Mana series (I think).
